Title

LAB-DOT-CHEMIST

Course Name

COMP6341 – Multimedia and Human Computer Interaction – L3AC – 1810

Team Member

Dumac R. C. – 2101699653

Excelino N. A. F. – 2101684626

Guntur S. – 2101684563

In-Game

Game Intro Screen

The game will start from the introduction screen. Here people will be welcomed with some introduction video about who the game’s Developer(D.E.G) and the game’s title.

 

Main Menu

The main menu of game will be displayed after the introduction screen being played. At the menu, there are three buttons that player can interact with. Each button has its own function, i.e.

  1. Start button, if the button clicked it will bring player to the main-game
  2. Exit button, if the button clicked, the game will be stopped and player will be exiting the game
  3. Credits button, if the button is clicked, the game will display a detailed-screen about developers

Game Play

If the start button clicked, the main game will be started. The objectives of the game is to fulfill the requested element(s) shown at HUD located top-right. To combine, the player need to drag each element to its respective placeholder.

 

After both of the  placeholders are filled up, the player should click on the combine button for combining the elements.if the combination is correct the game will show a success notification similar to the screen below and show a failed notification if it is the vice-versa.

Drag ‘n Drop

Success

Failed

In-Game Menus

In this game the ingame Menu is classified in to two types first is the pause menu and the other ones is the win menu. the main difference of these menu are the  function and the trigger event to show these menu. the further explanation of each menu will be served below.

Pause Menu

The pause menu will appear, if the pause menu is clicked. in the pause menu there are three buttons with different function. the Home button, if clicked, main games system will be stopped and the screen will be trasisted to the main menu. the play button in the middle is used to continue the game, and the sounds button is used to mute and unmute the sounds of the game.

 

Finish Menu

The win Menu will appear if player have won the game, here in the win menu there are three buttons. first is the home button, if the home button is clicked, the game will be stopped and the screen will move to the main menu. Second is the replay button, when this button is clicked, the game will be replayed on the screen and player can play the game again. The last button is the back button. when back button is clicked player will go back to the current main game screen, in the main game screen player may click on the flask at the top left to read on each element product trivia.

Additional Features

To assist players with easier game play our games come with some additional features such as Hover-up mouse display, HUD display, Trivias

Hover-Up Mouse Display

The hover-up mouse display here is used to show about the attributes of each element, hence the players can also read some basic information about the element.

Head-Up Display (HUD)

Here our HUD is used to report on the system status, for example the game progress indicator. The HUD is showing what is the current progress of the game, so instead of making players wonder how far they have progressed, the HUD shows it.

Trivias

As we are creating this game for education purpose, here we are trying to make the game funner without reducing the studying materials. in order to realize this, we tried to add an interestingly animated trivia to attract attention of the users to the materials that is mean to be delivered to them.

Instructions: How to Play

  1. Every time the mouse is above the flask, it will show the information of the Element in each flask.
  2. At top Right there is requested element. Player need to fulfill this request by Drag the element that have been provided.
  3. Player only can drag and drop to the suitable flask.(Cation flask for cation element and Anion for Anion Element).
  4. After drag and drop, Press the combine button to get the element.
  5. Then, At the top Left there are 3 Flask that need to be fulfill. Player can click these 3 flask to get the trivia of the Solution.

Contibution

in this game supporting dumac who do the back -end. my contribution in this project are put the intro video into construct 2, put sound into the game, some part in drag and drop, and  how the HUD should work.

 

Chi-Mix-sTry Fun Things!

“The Chinese Man, Chi Mixs and Try Several Elements Bending”

Project Description

Almost anyone find that to memorize something that long and complex is annoying. Take Chemistry as an example. It is a nightmare for any students to understand the chemistry only by reading, listening from the lecture. It become complicated, ambiguous and hard to be understood in that way.  

“Make everything as simple as possible, but not simpler.” – Albert Einstein

With that in mind, the developer is trying to design a game that bring a kind of fun to the world of chemistry. Since we can agree that learning when having fun is always the most effective and efficient method.

Project Scope

  • Project Goals – Introducing the basic elements of chemistry and their reactions through an interactive, interesting, and simple game.
  • Deadline – Sunday, 28 October 2018

Development Environment

  • Construct 2
  • Adobe Photoshop CS6
  • Wavepad Sound Editor

Developers’ Role Distribution

  • Dumac Revano Chen – Logic and Concept Designer
  • Excelino Noveda Alfa Fernando – UI and UX Designer
  • Guntur Sandjaya – Front-End Designer
    • The Graphic User Interface(GUI) Designer– Executing & Conceptualizing original ideas that bring simplicity and focus to user friendliness of visual design to complex design which compromise all of the visual design from concept to final stage of implementation.

 

Proposal Formal/Document
https://docs.google.com/document/d/1UWOAdpjBdjRXEYfC-nKpc3Emu5S9pzMumFm2BB4k6Lg/edit?usp=sharing  

 

Salvus System

“A Pharmacy Management System Project”

 

Project Description – Introduction to Pharmacy Management System Project

“Focus and simplicity…once you get there, you can move mountains.”
Steve Jobs

In reality, when a certain thing is expanding its size, the detail of complexity of it grows in accordance to it. Hence, the focus of resource distribution will be disoriented due to the complexity. It is a real challenge to keep a certain thing attain its simplicity while it is expanding its size.

For example, let’s give an imagery ofa medical stores where one need to handle the details of all the medicines listed in that stores manually. If it is on the smaller scale, it might not be a real issue. Of course when it is on the bigger scale, it will be on the whole new level where the wastefulness of critical resources to handle this kind of matter become an immediate issue.

With that in mind, we tried to develop an efficient Pharmacy Management System where it can make the work easier by giving the details of the medicine when its name is entered. A solution which can be done with simplicity and such focus to save valuable resource.

Project Scope

  • Project Goals – Our goal is to achieve a simple yet with an incredible focus Pharmacy Management System that can make work easier and saving a lot ofefficiency.
  • Deadline – Thursday, 7 June 2018

 

Development Environment

  • MySQL
  • Microsoft Visual Studio

 

Team Member :

  • Excelino Noveda Alfa Fernando[1]
  • Guntur Sandjaya[2]
  • William Raharja[3]

As the main Back-End Developer of this project, Guntur (myself) will handle the development of Back-End system where the framework of the project will be designed according to the data and insight provided from William research which also decided from the decision of the team. Guntur roles’ are specifically listed as below:

  • The Database Creator – Creating a convenient database to the project which focusing on its simplicity and user-friendliness
  • The Communicator – Communicating the project work-flow, especially the database relationship to others’ developer by using the Entity Relationship Diagram(ERD) as the medium.
  • The Project Evaluator – Evaluating which kind of approach which not only suitable for the project but also keeping it simplicity and focus.

 

[1]http://2101684626excelino.blog.binusian.org/

[2]http://guntursandjaya.blog.binusian.org/

[3]http://2101731351william.blog.binusian.org/

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March 27th, 2018

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